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Written by Mirlina
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Thursday, 19 November 2009 19:16 |
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Useful if not thrilling for a lot of classe! Developer Diary: SoM Skill Upgrades With the decision to place the main focus of the systems work for Siege of Mirkwood™ on our basic combat and item advancement systems, we had to re-evaluate what that would mean for class skills and how changing or adding to them would alter the balance we were looking for with the other changes. Turning too many dials at once can lead to unintended and, very often, unexpected consequences! We knew this overhaul would be necessary to complete the process we began in Moria that ensures the long-term advancement of characters in LOTRO. As a result the decision was made to scale back plans for the classes themselves. We appreciate how this may be disappointing to some of you, though we do hope the overall improvement to combat results in a new and rewarding gameplay experience. Despite this, each class is getting either a new skill or skill upgrade at level 62. For the most part these new skills are focused on utility rather than combat. With all that said let’s look at the skill upgrades coming in Siege of Mirkwood! Share to
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Written by Beanz
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Thursday, 19 November 2009 10:09 |
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Hey guys Just a little post to remind / promote our ventrillo servers. If you hover the essential information link above you will see a ventrillo information screen which was lovingly put together by the officers (Mirl or Perth i think). Ky has paid for our subscription to ventrillo for ages and ages and it would be really good to see more members utilising it rather than it just being a raiding tool. So come onto vent and get to know some of DOTWT. We actually want to get talking to new and old members again so if you make the effort im sure you'll be rewarded. Also just a quick one - If you have any issues with installing vent or configuring or you just have a random moan about anything or a suggestion for the kin feel free to mail Beano or any officer or post it in the rant section of the forum. we have one of the best kins around so it would be nice to keep it problem free. Thanks guys (i nearly wrote my hobbit hole is always open but then thought better of it) Beano Share to
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Last Updated ( Friday, 20 November 2009 13:54 )
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Written by Mirlina
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Tuesday, 17 November 2009 19:51 |
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As most of you know SoM beta testers have been under an NDA concerning the joys (and otherwise) of Mirkwood Turbine have now lifted that NDA and the US forums are awash with info. Heres a few snippets Tanks rejoice - Wardens and Guards and Champs using Glory will now get 5 morale per 1 vitality rather than the usual 3 L62 skills a bit of a dissapointment eg. Wardens and Hunters get a Mirkwood port The Good, the Bad and the Ugly of Legandary Items read it here Stat cap raised to 650 Lot's of new cosmetics (I know that many of you couldn't care less about fluff but you all know how much I love dressing up in LotRO and in RL (No! not THAT sort of dressing up!)) [Edit: Images deleted as Photobucket throwing a bandwidth alert instead] Read more in the SoM Forum or check out your class forum Share to
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Last Updated ( Thursday, 19 November 2009 15:10 )
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Written by Dev Diary
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Tuesday, 17 November 2009 17:56 |
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The Lord of the Rings Online™: Siege of Mirkwood™ expansion introduces exciting changes for the player combat system, and this developer diary will cover everything you need to know in the new world of combat! Weapon Speed and Damage Changes One change that you may notice immediately is that weapon speeds have disappeared from weapon tooltips. Weapons still have speeds, but the speeds and damage have been standardized for different classes of weaponry (one-handed, two-handed, bow/crossbow, javelin, staves and rune-stones) per weapon level. The way our weapon speed variations interacted with various combat mechanics resulted in a clear, optimal choice of weapon type for most classes. In most cases it was clearly advantageous to go with the slowest weapon possible in order to maximize your damage output. For example, most Burglars would choose to use slower one-handed maces instead of faster one-handed clubs or daggers. Because damage output could be affected significantly by weapon speed this became the single most important factor in choosing a weapon; stats, or other weapon effects, were secondary and in some cases completely ignored in favour of a slower weapon choice. Those players who were not aware of this mechanic would sometimes find themselves passed over or ridiculed for making the “wrong” choice for their class, something which definitely detracted from their enjoyment of the game. How many Burglars out there are using one-handed clubs in their main hand? Read more for the rest Share to
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A new main menu! Woooo ;) |
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Written by Dev Diary
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Friday, 13 November 2009 18:39 |
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As LOTRO grows and new UI features are developed, like the new Skirmish Join and Skirmish panels, we have found that we can't just keep adding buttons to the toolbar at the bottom of your screen (or the border of your Radar) to launch the new panels. With this in mind, we set out to create a way for you to launch the new (and existing) features, which will support current needs and allow for future expansion. Introducing (drum roll please), the new Main Menu! Read more for the rest Share to
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Last Updated ( Friday, 13 November 2009 18:41 )
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Written by Mirlina
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Thursday, 12 November 2009 20:21 |
Source We had a chance to chat with the developers of Lord of the Rings Online. If you missed the chat, don't worry here is the transcript of it. WarCry Welcome to WarCry's War Council! Today we are pleased to have the developers of Lord of the Rings Online here to chat about the upcoming Siege of Mirkwood Expansion! Remember that while the chat is going on you can join the general chat in #warcry. WarCry Questions can be submitted to [QT]Hobbitesess by double click on his name or typing /msg [QT]Hobbitesess or /q [QT]Hobbitesess . Also on questions sent to [QT]Hobbitesess will be put into the queue for answering by the devs. The chat log (English version) will be available shortly after the event at http://www.warcry.com. WarCry Now on to our honered guests to introduce themselves! Orion Hi there, I am Orion. Currently, I am responsible for the re-vamp to our lower level content. I do a little of everything and I am pleased to be here this evening. Jalessa Hi, I'm Jalessa - I am part of the LOTRO Systems team here at Turbine. And Sapience cannot have my Nilla wafers. Sapience Hi, I'm Sapience and it wasn't me and no one can prove otherwise. Until the test comes back. jwbarry I'm jwbarry, I've spent the past year working on skirmishes Graal Howdy Everbody! I am Graal and work primarily on all things class related. Read more for the rest. Share to
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Last Updated ( Friday, 13 November 2009 17:15 )
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Written by Dev Diary
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Thursday, 12 November 2009 20:10 |
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Well met, friends! Tsieng Liu here from the LOTRO Dungeons Team with some info on our latest cluster of instanced content: Dol Guldur! We have some exciting new mechanics, some great new artwork, and a good variety of gameplay experiences to share with you in our latest expansion, Siege of Mirkwood™. So without further ado... What is Dol Guldur? Dol Guldur is the fortress where Sauron dwelt when he was known as “The Necromancer.” It’s an old fortress that is now full of the foul servants of the Enemy on the edge of Mirkwood forest. It is in this region that the elves of Lothlórien are mounting an offensive in order to keep the Enemy from penetrating their forests. How Many Dungeons are there? - Three 3-person dungeons:
- The Dungeons of Dol Guldur
- The Sword-hall of Dol Guldur
- The Warg-pens of Dol Guldur
- One 6-person dungeon:
- One 12-person raid:
Read the rest of the aritcle including details of the new dungeons and new game mechanics here. Share to
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Last Updated ( Friday, 13 November 2009 18:39 )
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