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Written by Amororgan
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Tuesday, 10 November 2009 19:00 |
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HUGE congrats to all who this week came on our raids to DN! and finally cleared ALL the bosses! Including that horrible old slug, aka The Mistress. Read more for the screenshot. Share to
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Written by Dev Diary
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Tuesday, 10 November 2009 14:54 |
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Accessibility & More From A to B Travel time has always been a hot topic in MMO design. Can players teleport anywhere in the game instantly, or does walking from one end of the world to the other take hours? There are supporters on both sides of this debate, and both approaches have their own benefits and drawbacks. A large world makes the game feel more massive and makes the highs and lows of the game experience more exciting; for instance, fighting a Nazgûl or dragon should be a very, very rare occurrence or it loses something of its mystique. Sprawling landscapes feel vast and filled with adventure because they ARE. On the other hand, fast-travel allows players to immediately do what they want to. It makes a wide open landscape feel less daunting and allows players to jump into the action whenever they want. Read more for the rest Share to
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Written by Graemir
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Friday, 06 November 2009 13:01 |
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More forum searching and i came across this, new screenshots of stuff coming with mirkwood alot of the new skirmish system can be seen. http://www.lordoftheringsonline.net/photogallery.php?album_id=13 Share to
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Written by Graemir
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Wednesday, 04 November 2009 20:58 |
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Cos my computer sucks and blows up my lotro client in the evening i decided to take a look around the forums and found this little diamond. http://my.lotro.com/orion/2009/11/04/problems-and-solutions-1/ Looks like after Mirkwood release volume 1 will be able to be soloed (the way i read it) by everybody so noone misses out on the storyline. Share to
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Last Updated ( Thursday, 05 November 2009 20:59 )
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Second Mirkwood trailer released |
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Written by Mirlina
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Tuesday, 03 November 2009 23:26 |
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And it is awsome! Read More for the trailer. Share to
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Last Updated ( Friday, 06 November 2009 17:16 )
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Written by Dev Diary: Brian ZC
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Friday, 30 October 2009 17:17 |
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Let’s be honest with ourselves. People play new content for the rewards. Sure, if the content is fun it is more likely to get replayed, but even if we made the hardest, most boring boss fight in the game drop the best loot, a lot of people would still play it. With that in mind, we've tried to design the Skirmish rewards system in as free-form a way as possible, allowing players to play the content they want and receive mostly equivalent rewards. This has its own pitfalls; players can find the Skirmish they believe is the easiest and replay it constantly, which can lead to different kinds of frustration. The system might not force a particular bit of content on the player, but the player’s attempts to maximize their reward gains could lead them to choose to play in an un-fun manner. With all that in mind, let’s get to it. Read more for the rest Share to
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Written by Perthir
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Friday, 30 October 2009 17:13 |
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TenTonHammer have a Siege of Mirkwood preview. It starts: Expansion time is always a time of eager anticipation and quiet dread amongst gamers, as the promise of new and exciting content is tempered by the uncertainty of change. Even the most stable and venerated games of the genre aren’t immune to this mixed bag of emotions. To help alleviate your concerns and illuminate the darkness of the unknown, Ten Ton Hammer has gotten hands on with the newest addition to the storied world of Lord of the Rings Online, with a behind the scenes in game look at Siege of Mirkwood. Join Medawky, fresh off his guided tour of the new content, for a preview of what’s coming and a review of what is already in place in the current pre-open beta build. For the rest click here Share to
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